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The goal of SMITE Adventures is to reinvigorate the playerbase by introducing a series of new game modes that aren't normally seen in a MOBA-focused game. Some of these game modes added twists to SMITE's core mechanics, while others acted as completely new games on their own. ​
Anchor 1

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Plan, prototype, and fully realize multiplayer levels for each new game mode type
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Act as producer to ensure the level is created within the short amount of time given
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Work with lead designer to quickly find the 'fun' in each new game mode
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Collaborate with the art team to find a strong theming that is tied to the event structure within Smite
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